Week 01 - 07
Ahmad Firas Bin Ahmad Fisal | 0345121
Games Studies | Bachelor of Design (Hons) in Creative Media
Lectures & Exercises
INSTRUCTIONS
LECTURES
Week 01: Module Briefing and Introduction
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| Week 01: Game Development, Exercise & Project |
Week 02: Introduction to Basic Game Knowledge
Week 03: Play Week - Digital & Non-Digital Game
This week, my group mates and I went to a board game cafe to have a hands-on
experience for our game ideation development for the final project.
Week 04: Games Dimensionality
Week 05: Online Presentation for Project 01: Tabletop Game Proposal
Week 06 - Pre-Alpha Test
No lectures were conducted as we were tasked to prepare for our Alpha Playtest
that will be happening in Week 07. My groupmates and I are finishing up on the
board game pieces that we have created and we had a round of the gameplay to
test it out ourselves.
Week 07 - Alpha Playtest
We are required to play the game with 3 new players (from other groups) with 2
of our own group members staying to be the observers who will only observe for
feedback and the gameplay without having to play the game with the rest and a
game guide that will be playing with the new players as well as guiding them
along the way.
I was the game guide and I had to explain to the new players the rules and
answer several questions from the players before we started with the gameplay.
EXERCISES
Exercise 01: Personal Gaming Experience
Use our knowledge in reporting our observations and analytical skills to
different aspects of digital gaming. The outcome of the growth of this
knowledge will contribute to the creation of our group project.
The review will be presented with my findings from the perspective of a player
and designer in a video presentation format and separate physical presentation
slides will be attached below:
Physical Presentation Slides:
Video Presentation:
Youtube Link:
Click Here!
Exercise 02: Non-Digital to Digital - Evolution and Remediating this Game
We are required to identify a non-digital game which has been converted into a
digital version. These 3 outlines were given as a guideline on what the video
presentation's content should have:
1. Brief explanation of the gameplay.
2. Differences and similarities of play dimension (real life and on-screen)
3. Benefits and disadvantages of three-dimensional:
Physical Presentation:
Video Presentation:
REFLECTION
After I've reviewed my gaming experiences on the game that
I've chosen for each of the exercises. I definitely could feel more aware of
the intricacies of the games in terms of how different gaming dimensionality
affects the gameplay. Some people would prefer to be more social by playing
the physical game board version where you are required to interact with
other players, whereas at times, you just want to sit back and relax and
just play the game with AI players or even real-time players online where
you don't require to verbally talk with the players and instead just play
the game as it goes. Personally, these exercises also have helped me to
progress the ideation for my group project. Since, Cluedo is one of my
favourite board games, noting that I don't use this particular game as the
literal inspiration for the group project, I took inspiration in the sense
of the gaming experience and the flow of board games that I've played. To
also make sure that the rules could answer every loophole if any that arose
during my group's board game is the goal here when I was progressing with
the board game ideas before the alpha playtest. Overall, it has been a
fruitful experience getting to know how to look at games in a designer's
sense, so that I was able to create a better gaming experience and also
excel exponentially in my project and its future requirements. Moreover, by
looking at games critically, I was able to take note of the mental processes
that I'd gone through to find any benefits, disadvantages, and other minor
elements that would be super impactful to a particular game.
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