Week 02 - Week 05
Ahmad Firas Bin Ahmad Fisal | 0345121
Games Studies | Bachelor of Design (Hons) in Creative Media
Project 01: Tabletop Game Proposal
INSTRUCTIONS
REQUIREMENTS
- Propose a board game/tabletop game system/framework with a visual theme
which may be related to a narrative or genre.
- Identify research problems and questions.
- Hypothesise possible gameplay solutions/ideas during playtime.
PROJECT 01: TABLETOP GAME PROPOSAL
We must brainstorm ideas and overcome obstacles to create our own
tabletop game. These points were given to us as a guideline in kickstarting
our tabletop game.
- Game Equation: Choosing three references that could be used as an
inspiration for you to make you derive your own game concept.
- Playful Experiences: The emotions and environment you want to create with
your game. This may aid us in further narrowing our design concept.
Week 01 - Week 04: Ideation and Development
Although these first four weeks are meant for the exercises that we have to
complete as an introduction for this Games Studies module, we also have to
kickstart our final project starting with developing our tabletop game
ideation and finalising the proposal before Week 06, which would be the
Pre-Alpha playtest.
Instead of coming up with multiple game ideas for the final project, we
approached it in a sense where we knew how we wanted the game experiences
would be as taught from one of our lectures, and also taking inspiration from
our game references and integrating them to be our own game.
| Rough Idea [Final Project] |
Week 03 - Week 04: Play Week (No physical class) and Finalising our game
proposal
For this particular week 03, we were advised to visit a board game cafe and
play out different games that would fit the vibe of what you're aiming for our
final project. This is when we tested the game Trials By Trolley. I'd say that
this game was the centre inspiration among other board games that were used as
the inspiration. We have also consulted our lecturer, Miss Anis for her
feedback on our ideation. She was pleased to know of our idea but also
recommended we not go too broad of an idea to avoid losing the specific genre
that we were aiming for. "If the game is a party game inspired, but also safe
to play for kids, how would we approach that?" This was also the main question
given that keeps the ball rolling within our group to have our finalised
proposal ready.
Moving on the the following week, we sort of have an idea of how the game
goes, as attached by the Apple Note above. We had brainstormed as a group for
our action cards which were the heart of the gameplay. Apple Note attached
below will be the ideas jotted down.
| Action Cards Ideation |
*We have created a Miro Board as well, however, due to it being a similar content as the two Apple Notes I've attached I decided not to put it in. As for the mood board/inspiration, they are all attached in the proposal presentation slides below.
The presentation slides attached below will be the finalised proposal, Inside
the proposal, here are the things you could find in the content of the slides;
This slide is also used as a submission to Project 01 as instructed by our
lecturer.
- Game Title
- Brief description of the game
- Intended playful experiences
- Gameplay rules and basic instructions
- References of existing game
- Rough sketches of boards, assets, etc.
Video Presentation of the Proposal: Click Here!
REFLECTION
I'm so glad to be having this module at some point in my degree because it
is really refreshing to just have a really relaxed module but at the same
time a lot of learning lessons learned from the experiences along the way.
This is what design schools should strive for because stressful environments
are just not going to help us design students to progress due to restrained
and exhausted creative juices along the way. From the perspective of the
ideation development, I am glad that my team members were able to
communicate well about their needs because finding a middle ground with our
own tastes in the game genre, can be really taxing at times. However, we
managed to pull through it and move forward with the project.
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